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Splash damage radius increased from 90 to 110.If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles. Targeted unit lights up red when targeted.Can now fire from 10 range.Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it's not dodgeable at this point) and explodes at the target for 300 single target damage.Thor radius, inner radius, and separation radius increased from 0.8215 to 1.When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.The Thor can now switch between two modes: High-Impact Payload and Explosive Payload.Decreases burrow time from 3 to 1 second.Upgraded speed increased from 3.84 to 4.25.Base speed increased from 2.95 to 3.375.Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.Health restored per second from 9 to 15.The Medivac's Caduceus Reactor upgrade at the Starport Tech Lab:.Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds.Mutalisk health regeneration rate increased from.New passive ability: Mutalisk Regeneration.Dark shrine cost increased from 100/100 to 150/150.While active, Pulsar Beam now drains 2 energy per second, down from 4.Pulsar Beam activation now costs 25 energy.Vehicle and Ship Plating upgrades are still combined.Vehicle and Ship Weapon upgrades are once again separate.Burrowed Widow Mine attack priority remains unchanged.Unburrowed Widow Mine attack priority decreased to 19, down from 20.The Medivac's healing beam now changes color once the Caduceus Reactor upgrade is complete.Missile speed increased from 10 to 15.Research time increased from 140 to 170 seconds.Primary target damage reduced from 160 to 125.The Caduceus Reactor upgrade now requires a Fusion Core before research can begin.Mutalisk Regeneration passive ability renamed Tissue Regeneration and its tooltip has been updated to improve clarity.Fungal Growth damage decreased from 30 +10 vs.The Time Warp ability has been moved to the Mothership Core and the Mothership.The Envision ability has been moved to Oracle.The Vortex ability has been removed from the game.Siege Tanks no longer require an upgrade in order to enter Siege Mode.P-45 Gauss Pistol weapon damage decreased from 4 +5 vs.The Nitro Packs upgrade has been removed from the game.Movement speed increased from 3.38 to 3.75.The Battlefield Awareness passive ability has been removed from the game.The delay time prior to firing has been increased from 3 to 5 seconds.Seeker Missile once again deals splash damage.Primary target damage reverted from 300 to 100.Emergency Thrusters ability renamed Ignite Afterburners.Upgrade cost decreased from 150/150 and 110 seconds to 100/100 and 80 seconds.No longer improves the healing rate of Medivacs.Splash damage radius decreased from 110 to 45.Napalm Spray weapon damage increased from 10 +9 vs.The Infernal Pre-Igniter upgrade no longer increases Hellbat weapon damage.Train Reaper no longer requires a Tech Lab Addon.
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The Evolve Burrow upgrade requirement has been moved to the Hatchery.Activating the Prismatic Alignment ability now causes a timer to display over the Void Ray for the duration of the effect.A full list of documented game and service bugs can be found in our Known Issues sticky in the Beta Bug Report forum.The Mac version of the Heart of the Swarm Beta is now working properly again.The latest balance changes can be found in our Balance Update threads in the Beta Discussion forum.Lots of tweaks and polish have been made to the new UI throughout the beta.In Training Mode, you'll work your way up from basic StarCraft gameplay skills to greater challenges designed to hone your skills. Players can now challenge an AI opponent that scales in difficulty. For more details about these new features, please see our overview on the StarCraft II Community Site.Recover Game - This feature allows you to recover a prematurely ended game from a replay.Take Command - This feature allows you or your group to take control of selected player armies while watching a replay.Watch With Others - This feature allows you to watch replays in sync with other players on.Exciting new replay features have been added to Heart of the Swarm.The weapon damage for Acid Spew has been increased from 15 to 15 + 15 vs.The projectile speed for Fungal Growth has been reduced from 15 to 12.The Pneumatized Carapace upgrade now only requires a Hatchery.The primary target damage for Sentinel Missiles has been increased from 125 to *125 +35 vs. The duration for Envision has been increased from 30 to 60 seconds.